![]() ![]() Rougher terrain consumes more energy, but some tiles are dangerous and can trigger events that can hurt you. Three unique characters and multiple difficulties to choose from.Ī massive part of the game is simply figuring out where to move. Every bit of movement consumes time and energy based on the type of terrain, the conditions, and several other factors. You simply click a tile, and your character moves to it. The game is kind of turn-based, but not really since there are no enemies to take a turn. You choose one of three characters, each one starts with different equipment and abilities, then you choose one of three routes that dictate a set of random modifiers, such as rough terrain, or frequent storms, and you’re off. I make this comparison because actual board games can’t have bloat, because of the cost of producing physical pieces. There isn’t an ounce of bloat in this game, it’s clear that the developers had a vision and followed it with a laser focus. It’s what really sold me on its board game feel aside from its hexagonal-shaped tiles. Insurmountable has a clean-cut and straightforward approach to its concept. It just so happens that I’m as much an avid board gamer as I am a video gamer, and combining the two definitely hits one of my soft spots. ![]() This formula serves the game quite well if that’s what you’re into. Events are resolved via text-based choices, similar to drawing some kind of event card in many popular board games. The environments are nice, but the game isn’t flashy. A lot of the game is focused on text-based events. Insurmountable plays very much like a digital board game, and it’s best to approach it with that kind of mindset. I initially thought the game was going to play somewhat like Death Stranding, but I was way off the mark with that prediction. You can find a video version of this review on my YouTube Channel ![]() The game is about scaling mountains and the difficulty is based on keeping yourself alive against the elements, mitigating risks, and optimizing the path you climb. There is no combat, yet death follows you with every step. Insurmountable is one of the most unique rogue-lite games I’ve come across. ![]()
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